Tomas Havelka
Tomas Havelka
3D Generalist — VFX / Games
Concepting · Modeling · Texturing · Lookdev
Professionality · Reliability · Responsibility · Creativity · Independent Thinker · Problem Solver
Prague, Czech Republic
Get in touch
ZBrush · ZWrap · Maya · Maya Arnold · XGen · Mari · Substance Painter · Substance Designer · Photoshop · Bodypaint · Unity 3D · Unreal · DaVinci Resolve · Basecamp · Ftrack · Claude Code
The Foundation
TV Series · 2025
The Foundation
3D Generalist, Environment
Chhaava
Movie · 2025
Chhaava
3D Generalist, Animals, Props
Locked
Movie · 2025
Locked
3D Character Artist
The Last Whale Singer
Movie (Unreal) · 2025
The Last Whale Singer
3D Character Artist
Proud Princess
Movie · 2025
Proud Princess
Character 2D/3D, Concepts & Models
Maria
Movie · 2024
Maria
3D Character Artist
Tarot
Movie · 2024
Tarot
3D Generalist
Town of Salem 2
Video Game · 2024
Town of Salem 2
3D Generalist
Black Demon
Movie · 2023
Black Demon
3D Generalist
Blonde
Movie · 2022
Blonde
3D Generalist
Traitors in Salem
Video Game · 2022
Traitors in Salem
3D Generalist
Medieval
Movie · 2022
Medieval
3D Generalist
Cracow Monsters
TV Series · 2022
Cracow Monsters
3D Generalist
Zátopek
Movie · 2021
Zátopek
2D/3D Artist
Jan Palach
Movie · 2018
Jan Palach
Lead Matte Painter
Harvie
Movie · 2017
Harvie
3D & Texture Artist
Admiral
Movie · 2015
Admiral
Lead Texture Artist
Once Upon an Island
Movie · 2015
Once Upon an Island
3D Generalist
Memento Mori 2
Video Game · 2014
Memento Mori 2
Lead Texture Artist, Concept Artist
Memento Mori 1
Video Game · 2012
Memento Mori 1
Texture Artist, Concept Artist
Armed Assault 2
Video Game · 2009
Armed Assault 2
Texture Artist
Wheels of Steel
Video Game · 2004
Wheels of Steel
Texture Artist
Art
ART
2D / Illustration
At the Bar
AT THE BAR
2D / Illustration
Barbar
BARBAR
2D / Character Concept
Motel
MOTEL
2D / Environment Concept
Factory
FACTORY
2D / Environment Concept
Scenery
SCENERY
2D / Environment Concept
Concept Color
CONCEPT COLOR
2D / Color Concept
Concept Color
CONCEPT COLOR
2D / Color Concept
Concept Color
CONCEPT COLOR
2D / Color Concept
Executioner
EXECUTIONER
2D / Character Concept
Giant
GIANT
2D / Character Concept
Gnome
GNOME
2D / Character Concept
Jeep
JEEP
2D / Vehicle Concept
Leopard
LEOPARD
2D / Vehicle Concept
Leopard Back
LEOPARD
2D / Vehicle Concept
Moto
MOTO
2D / Vehicle Concept
LOH
LOH
2D / Weapons Concept
LOH
LOH
2D / Character Concept
Bird
BIRD
Traditional / Pencil on Paper
Jumper
JUMPER
Traditional / Pencil on Paper
Tree
TREE
Traditional / Pencil on Paper
Concept
CONCEPT
2D / Sketch
Concept
CONCEPT
2D / Sketch
Concept
CONCEPT
2D / Sketch

My skills begin with drawing and concepting, continue through ZBrush sculpting and Maya modeling — unwrapping and texturing in Mari, Photoshop or Substance Painter — and can be finalized with Maya Arnold rendering, or PBR texturing and publishing in Unity 3D. I have experience in both the VFX and gaming industries. I specialize in characters and organic assets, but I'm not limited to that — props and environments are no problem either. I am very experienced in processing photogrammetry, from totally broken scans to clean, functional assets. With a passion for detail and strong hand-drawing skills, I'm able to deliver both photoreal and highly stylized work — and I enjoy both equally. I'm a creative person who loves coming up with original ideas and bringing them to life from scratch. Responsibility and reliability are a given. When it comes to games, I'm able — and I love — to build and tweak whole levels and sceneries.